Founder of UV Gen
UV Gen
2024 — 2025
Empowering game developers and 3D artists with high-quality AI-generated PBR textures, instantly and effortlessly. Check us out!
Hi, I’m Maxime! I create worlds that do not exist.
years of life XP, still not a single cup of coffee. And yet I prefer coding by night. I spend most of my time on challenges in computer graphics and AI, from game tech to practical artistic approaches. I aspire to push immersive virtual experiences to the edge, hoping to make the world a little better along the way. When not at my desk or the gym, I am likely with friends, family, or my PlayStation — try all three at once; not easy, but doable.
Curious for more? Check out my Projects or my Creative Blog, where I share my favorite homemade creations!
Had enough? Then definitely give the Kurzgesagt YouTube channel a look! They do an excellent job breaking down complex topics in fun and engaging ways.
Python / PyTorch
95%
C++ / C
85%
JavaScript / TypeScript
90%
HTML / CSS
95%
React / Next.js
90%
Shell / SQL / LaTeX
80%
Blender
95%
Unreal Engine
80%
ComfyUI
85%
NeRFs / 3DGS
85%
DaVinci Resolve
90%
Inkscape
70%
Empowering game developers and 3D artists with high-quality AI-generated PBR textures, instantly and effortlessly. Check us out!
Transforming live human players from sport games broadcasts into controllable avatars for immersive 3D viewing experiences.
Detection and identification of gold bars counterfeit for authenticity verification.
Full time scientific assistant at the VLG under Professor Siyu Tang.
Master in Computational Science and Engineering at ETH Zurich.
Bachelor in Computational Science and Engineering at ETH Zurich.