About Me


Hi, I’m Maxime! I create worlds that do not exist.

years of life XP, still not a single cup of coffee. And yet I prefer coding by night. I spend most of my time on challenges in computer graphics and AI, from game tech to practical artistic approaches. I aspire to push immersive virtual experiences to the edge, hoping to make the world a little better along the way. When not at my desk or the gym, I am likely with friends, family, or my PlayStation — try all three at once; not easy, but doable.

Curious for more? Check out my Projects or my Creative Blog, where I share my favorite homemade creations!

Had enough? Then definitely give the Kurzgesagt YouTube channel a look! They do an excellent job breaking down complex topics in fun and engaging ways.

Coding Skills

Python / PyTorch

95%

C++ / C

85%

JavaScript / TypeScript

90%

HTML / CSS

95%

React / Next.js

90%

Shell / SQL / LaTeX

80%

Software Skills

Blender

95%

Unreal Engine

80%

ComfyUI

85%

NeRFs / 3DGS

85%

DaVinci Resolve

90%

Inkscape

70%

Founder of UV Gen

UV Gen
2024 — 2025

Empowering game developers and 3D artists with high-quality AI-generated PBR textures, instantly and effortlessly. Check us out!

Seamless PBR texture generation with diffusion models, automated material workflows, and intuitive artist-first interfaces tailored for game development.

3D Computer Vision and AI Engineer

SPORTTOTAL.TV
2024 — 2025

Transforming live human players from sport games broadcasts into controllable avatars for immersive 3D viewing experiences.

Image-based appearance reconstruction, synthetic data generation and neural graphics pipelines.

Computer Vision Specialist

ETH Juniors, Switzerland
2023 — 2024

Detection and identification of gold bars counterfeit for authenticity verification.

Feature detection, extraction and matching of highly specular and reflective complex surfaces.

Computer Vision Research Assistant

ETH Zurich, Switzerland
2022 — 2023

Full time scientific assistant at the VLG under Professor Siyu Tang.

Point-based 3D scene reconstruction and novel view synthesis tasks.

CSE Master Student

ETH Zurich, Switzerland
2020 — 2022

Master in Computational Science and Engineering at ETH Zurich.

Focus in computer vision, graphics and AI. Neural rendering for virtual humans synthesis.

CSE Bachelor Student

ETH Zurich, Switzerland
2017 — 2020

Bachelor in Computational Science and Engineering at ETH Zurich.

Specialization in robotics with a focus in control theory.