Bachelor Thesis

The focus of my bachelor thesis laid on extending the cut-cell method, a method for low resolution flow simulations when interacting with high resolution rigid bodies. Multiple previous research already addressed different approaches for flow simulations, such as the SPH method (Smoothed-Particle Hydrodynamics) or the PIC/FLIP methods (Particle-In-Cell and Fluid-Implicit-Particle).

Although those techniques are very effective for visually realistic low cost fluid simulations, they do not handle liquid-solid interactions adaptively. The goal of the cut-cell approach is to adaptively augment the grid resolution to the boundary shape of an object interacting with the simulated fluid.

Note that most of the time for this work was spent in achieving a working particle renderer.


Report and Presentation